Double Gun
Recoil is everything in Double Gun. The premise is stripped back to almost nothing — fire a weapon, ride the kickback, climb higher. But there's a strange rhythm to it that pulls you in, somewhere between reflex action and quiet calculation.
Different firearms behave in genuinely distinct ways. A heavy revolver punches you upward hard and fast, while lighter guns demand more patience, more precise timing between shots. Getting a feel for each one takes longer than you'd expect, and there's real satisfaction in finally syncing with a weapon's particular bounce and tempo.
Height is the only currency here, and chasing a better score becomes quietly obsessive. No elaborate story, no cluttered interface — just the crack of a shot, a burst upward, and the immediate question of whether you can keep it going.
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