QUICK SCRAP
Abandoned space mines don't clean themselves. QUICK SCRAP drops you into a crumbling orbital excavation site where alien squatters have taken over and the only way out is through four increasingly hostile underground levels loaded with salvageable debris.
Movement and timing matter here. The aliens aren't static obstacles — they patrol, react, and cut off routes in ways that punish careless rushing. Grabbing scrap means reading the floor, watching patrol patterns, and sometimes sacrificing a good haul to stay alive long enough to reach the exit portal.
The deeper you go, the less room there is for error. Tight corridors and denser alien activity make the lower levels feel genuinely tense compared to the relatively open upper sections. Reaching the portal with a full collection requires both patience and the occasional burst of well-timed movement. Short runs are forgiving enough to learn the mechanics; getting far is another matter entirely.
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