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Ricochet Arrow

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Ricochet Arrow
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Ricochet Arrow

Skeletons don't go down without a fight — that's the premise behind Ricochet Arrow, a physics-driven puzzle shooter built around 30 hand-crafted levels. The catch? Your arrows bounce. That wall you aimed at might save you, or it might send the shot right back at your own feet.

Losing a life to your own ricochet stings in a way that purely enemy-caused deaths don't. There's a particular frustration — and satisfaction — in reading the geometry of a room, tracing the invisible path an arrow might travel before finally letting it loose. No two levels demand quite the same approach.

Arrows are unlimited, so the pressure shifts entirely onto spatial awareness and patience rather than resource management. Rushing tends to end badly. The skeletons wait, and the walls never lie.